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Introducing Anysola Code

A coding agent for your terminal. It reads your project, edits files and runs your tests, signs in with your Anysola account and uses the credits you already have.

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The Anysola Code page with the two install commands and how sign-in and credits work
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Today we’re opening Anysola Code, a coding agent for your terminal. It reads your project, edits files, runs commands and tests, and signs in with your Anysola account. Details are at www.anysola.com/code.

Install

npm i -g @anysola/code
anysola

It runs on Linux, macOS and Windows, on x64 and arm64, and needs Node.js 20 or later. anysola update installs the latest release.

Sign in with a code

On first run, Anysola Code prints a code. Open account.anysola.com/device, type it and allow the device. There’s no API key to copy. Every signed-in device is listed at account.anysola.com/apps, where you can revoke it. On a machine you still use, anysola logout does the same.

Usage comes from your credits

On Pro and Team, each request is charged to your monthly credits, the same balance Chat uses. Sonnet 5.5 is the default, and you can switch to Haiku 5.5 from the model list. Free accounts use Haiku 5.5 up to a daily limit that resets at 00:00 UTC.

The status line shows the credits you have left, what the current turn cost and the total for the session. In the app, /credits shows your balance, /usage your recent usage and /devices your signed-in devices. Every charge is also listed in your Billing history.

Open source

Anysola Code is a fork of OpenCode and is MIT licensed. The source is at github.com/Anysola/code.

Try it

  1. Run npm i -g @anysola/code
  2. Run anysola in a project folder
  3. Allow the device at account.anysola.com/device

Questions or ideas? Post them on Anysola Forum.

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